Ava Ahmadi

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UX design · Product design · Research

Volunteer Connections

A web platform that helps people find volunteer opportunities that match their skills, interests and goals, faster.

Role

UX Designer

Year

2022

Timeline

10 weeks

Platform

Web

35%

Less time to find a relevant opportunity in usability testing

60→90%

Task success rate after iterative design improvements

10 weeks

From research to a tested, high-fidelity prototype

01 — The challenge

Volunteering should feel rewarding. Finding the right opportunity felt like work.

Volunteer opportunities are scattered across many platforms, and people have limited time. That makes it hard to find opportunities that match their skills, interests and availability.

Instead of feeling engaging, the search is inefficient and frustrating. People browse disconnected sources without knowing whether an opportunity is the right fit.

The gap pointed to a clear need: one intuitive place that makes discovery simple and volunteering more meaningful and accessible.

Discovery friction

✕ Users struggled to find relevant opportunities

✕ Navigation lacked a clear hierarchy

✕ Search results were hard to scan

✕ High cognitive load while completing tasks

✕ Task success rate: 60%

Target state

✓ An intuitive volunteer discovery experience

✓ Simplified information architecture

✓ Better search and filtering

✓ Faster decisions and a smoother application flow

✓ Task success rate: 90%

02 — Process

A double diamond, from motivation to validation.

We followed a human-centred process to understand what motivates volunteers, uncover the barriers in the current ecosystem, and design a platform that helps people connect with meaningful opportunities.

03 — Research & insights

People wanted to volunteer. They just couldn’t find the right fit.

Through interviews and secondary research, we mapped what motivates people to volunteer:

Building professional networks

Gaining experience

Developing skills

Supporting communities

Sharing expertise

Promoting a business or service

Integrating into a new place

Key insight

People were highly motivated to volunteer, but struggled to find opportunities that matched their goals.

04 — Define

The volunteer ecosystem was fragmented.

Users had to search across multiple websites, organizations and community groups just to find relevant opportunities.

How might we

How might we help volunteers quickly discover opportunities aligned with their skills, interests and goals, while helping organizations find qualified candidates?

05 — Ideate & design

From scattered ideas to a clear structure.

We explored ways to

Centralize opportunities

Improve discoverability

Simplify search and filtering

Surface skill-based recommendations

Create clearer paths to organizations

The design focused on

Simplified navigation

Better opportunity categories

An improved search experience

Clearer calls to action

I moved from sketches to user flows, information architecture, wireframes and high-fidelity prototypes.

Early sketches

Information architecture

Wireframes

06 — Testing

Validating the experience with real tasks.

Usability testing focused on four areas:

Opportunity discovery

Search and filtering

Navigation clarity

Application workflow

Finding

Users completed key tasks faster and with greater confidence.

07 — Outcome

From fragmented to focused.

✓ Reduced the time to find relevant opportunities by about 35% in usability testing

✓ Improved task success from 60% to 90% after iterative design changes

✓ Increased user confidence in navigating, applying and showcasing their skills

✓ Brought a scattered experience into one intuitive platform

By shifting from a fragmented model to skill-based matching, the platform helps people contribute to their community while building professional experience, creating value for both volunteers and organizations.

08 — The takeaway

My first UX project taught me when to open up, and when to focus.

What I learned

This was my first UX project, and the double diamond gave me a map. Instead of jumping straight to screens, I learned to widen the view first, exploring the problem with real people, then narrow it down to one clear question before designing anything. Going wide and then focusing, twice, kept me from solving the wrong problem.

Two diamonds, four lessons

01 · Discover

Listen before assuming. Interviews showed people were motivated to volunteer; the real barrier was finding the right fit.

02 · Define

Name one clear problem. A focused “How might we” gave every design decision a purpose.

03 · Develop

Explore before committing. Sketches, information architecture and wireframes let me try directions quickly and cheaply.

04 · Deliver

Let testing decide. Iterating on what users showed me took task success from 60% to 90%.

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